JRes. Fire -3 Water 5 Thunder 2 Ice 7 Dragon -10
What this tool can do
This tool works backward from the skills you want to activate to find Monster Hunter Wilds equipment. Choose a weapon and the skills and levels you want, then press “Search” to list the combinations of armor, charms, and decorations (builds) that meet those conditions. It also shows the charms you would need to meet the conditions, and close alternatives when they can't be met (When the conditions can't be met). Builds you find can be saved and compared in My Sets (My Sets).
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Simulator
A skill simulator that searches for armor, decoration, and charm combinations from the skills you want to activate. It works out the appraised charms you would need, and suggests close alternatives when the conditions can't be met.
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Skill List
See every skill's description and per-level effects in a table.
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Charm Checker
Checks whether an appraised charm's skills, levels, and slots form a combination that can actually appear in the game, and lets you add existing charms to My Charms. If it can't exist, it shows why and close variations that can.
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Feedback
Send corrections, bug reports, feature requests, and more to the admin.
Every page has a short description of what you can do there under its title. Use the buttons at the top right to open other pages or this one (the “How to Use” button). From pages other than the simulator, the “Simulator” button takes you back to the simulator.
Press the language pull-down at the far right of the top-right buttons (a globe icon and the current language's name) and choose “日本語” to switch to the Japanese version of the same page (anything after # in the URL carries over, so what you entered in the Charm Checker and the section of this page you were reading stay as they are). On the Japanese pages, choose “English” in the same pull-down to come back. On the English pages, equipment and skill names are shown as they appear in the English version of the game (from the data provider's English data). My Sets, My Charms, and your search conditions are shared between the Japanese and English pages (What's saved in your browser). Screenshot import, however, reads only Japanese game screens, so it's available only on the Japanese pages.
At the bottom of the simulator and Charm Checker pages there's a “Comments” section anyone can post in. To send corrections or requests to the admin, use the page opened from the “Feedback (corrections, etc.)” link at the bottom of any page (Comments and feedback).
The conditions for using this tool are in Copyright & Terms, and the information collected and the external services used are in the Privacy Policy (both can be opened from the links at the bottom of every page).
Basic steps
- In the simulator's “Weapon” section, choose a weapon type and a weapon
- In “Skills to activate”, click the skills you want
- In “Selected skills”, set the level of each skill
- Press “Search” and check the armor, charms, and decorations in the results
Under the buttons at the top right, the time the equipment data was fetched is shown (e.g. “Data: fetched 2026/09/26 03:15”). The data is fetched from the data provider (Monster Hunter Wilds DB), checked, and hosted on this site. Equipment and skills added by game updates become available once the provider has them and this tool's data is fetched again (announced in “Updates”).
The “Updates” section at the top of the simulator lists changes to this tool (new features, display changes, and so on) by date, newest first. On wide screens it appears at the right end of the header; on narrow screens, under the buttons at the top right. Scroll inside the section to see older entries (it says “No updates yet” when there are none). The green box next to the heading (e.g. “Supports Ver.1.042.00.02”) is the game version this tool supports. When the tool is updated for a new game version, it's announced in the updates and the version in the green box changes too.
Using the simulator
The simulator has three tabs under the header. Only the section of the selected tab is shown (the comments always appear at the bottom). Before the tab names are icons: a magnifier for Search, a star for My Sets, and a charm for My Charms.
- “Search”: the weapon, skills to activate, selected skills, options, and the results (this section and Reading the results). The selected tab is shown with colored text and an underline.
- “My Sets”: the list of saved builds and the comparison (My Sets). The number of saved builds is shown next to the tab.
- “My Charms (appraised)”: the list of appraised charms you've added and the form to add them (Adding appraised charms to My Charms). The number of charms is shown next to the tab.
- Pressing “Saved to My Sets” in the results switches to the My Sets tab, and pressing “Search with these conditions” in My Sets switches to the Search tab automatically. On a keyboard, use the left and right arrow keys on the tabs to switch.
1. Choose a weapon
- Choose a “Weapon type”, then a “Weapon”. Weapons are listed from the highest rarity, grouped under rarity headings such as “Rarity 8”, with a light background in the rarity's color (Rarity colors; some browsers, such as on phones, don't show the colors).
- Within a rarity, weapons are ordered by element (none, fire, water, thunder, ice, dragon, poison, paralysis, sleep, blast), with the element and slots after the name (e.g. Wyvern Blade "Maple" [Fire] ③②①). Light and heavy bowguns don't show an element, since their element depends on the ammo.
- Artian weapons (Artian weapons I and II, rarity 8 Artian weapons, and Gogma Artian weapons) come in every element, so no element is shown and they're listed at the top of their rarity (e.g. Headsman's Hamus (Attack Focus) ③③③).
- The selected weapon's rarity, affinity, element, defense bonus, slots, and skills are shown below the fields. Affinity and the defense bonus (“Defense +○”) have marks, skills have their skill icons, and hovering over a skill shows its effect.
- Searches always use the weapon you choose here (combinations with other weapons aren't searched).
- Skills on the weapon are added to “Selected skills” automatically (the same goes for skills on fixed armor and charms). The levels that come from the weapon can't be lowered (3. Set the levels).
- If you haven't decided on a weapon, choose “None (enter slots manually)” and choose the sizes of the weapon's slots. Weapon skills are then assumed to come only from decorations.
- Gogma Artian weapons have their focus type (Attack Focus, Element Focus, or Affinity Focus) after the name (e.g. Headsman's Hamus (Attack Focus)).
- When you choose a Gogma Artian weapon, you can choose its reinforced set bonus and group skills (each counts as one piece).
2. Choose the skills to activate
- Skills are grouped by type (weapon skills, armor skills, set bonus skills, and group skills).
- Weapon and armor skills are grouped by category at first (the type of icon next to the skill name, such as “Attack”, “Affinity”, or “Defense & resistance”). Each category has a subheading (icon and name), and skills within a category are in alphabetical order. The categories are in the same order as the list of skill icons. Press “A–Z” in “Weapon & armor skill order” to list them alphabetically without categories, and “By category” to go back (set bonus and group skills are always alphabetical). The order you choose is kept for the next time you open the page.
- Clicking a skill adds it to the conditions and dims it in the list. Click it again to remove it. Skills on the weapon or fixed equipment are always dimmed and can't be removed by clicking (if you raised the level above what the equipment gives, clicking resets it to the equipment's level).
- Type part of a skill name in the box above to filter the list (e.g. “agitator” for Agitator). When only one skill you haven't chosen yet is left, you can also choose it with the Enter key.
- The A–Z buttons filter by the first letter of the skill name. “All” shows everything again.
- Hovering over a skill name shows a short description of the skill and its effects at each level.
- Press “Skill List” at the top right of the section to open a table of every skill's description and per-level effects in a new tab (Skill List).
3. Set the levels (selected skills)
The skills you choose are listed by type in “Selected skills” (on wide screens such as PCs, it appears to the right of the weapon, skill list, and options, and stays at the top of the screen as you scroll down; on narrow screens, it appears right below the skill list).
Weapon Skills2
- Critical Eye Lv4
- Critical Boost Lv3
Armor Skills1
- Weakness Exploit Lv5
Set bonus skill1
- Rathalos's Flare 2 pieces Scorcher I 4 pieces Scorcher II
Group skill0
None
- The number of squares is the skill's maximum level, and the filled ones are the level in your conditions. Click a square to change to that level (a newly chosen skill starts at its maximum level). At the maximum level, the “Lv” number turns the same color as the squares.
- For set bonus and group skills, click a “pieces + effect name” row to choose how many pieces to equip (a newly chosen skill starts at the fewest pieces).
- The “×” at the top right removes that skill from the conditions. “Clear skills” removes them all (skills on the weapon or fixed equipment stay).
Skills on the weapon or fixed equipment
- Skills on the chosen weapon are added to “Selected skills” without you choosing them (Critical Boost in the example; Wyvern Blade "Maple" has Critical Boost Lv3). Changing the weapon switches them to the new weapon's skills.
- Skills on armor and charms fixed with “Search with fixed equipment” in the options are added the same way (4. Choose options). If the same skill is on the weapon and several pieces of equipment, the levels are added together. Set bonus and group skills are added at the stage reached with the number of fixed pieces (skills that the fixed equipment alone doesn't activate aren't added). Changing or removing fixed equipment updates them to match.
- The squares for the levels from the equipment are filled in the same color as the weapon skill heading () and can't be lowered (clicking them sets the level to what the equipment gives). Levels above that can be chosen by clicking the squares like any other skill.
- Instead of the “×”, the top right shows the mark of the part the skill is on ( for the weapon, for the head, and so on), and the skill can't be removed from the conditions. Hover over the mark to see the name of the equipment. Levels you raised above the equipment's levels stay as ordinary selected skills even if you change the equipment.
- If the only skills are those on the weapon or fixed equipment (at the equipment's levels), no search is run. Choose other skills or raise their levels.
4. Choose options
Searches use High Rank armor (rarity 5 and up). Low Rank armor has lower defense and fewer slots than High Rank armor, and there's no condition only Low Rank armor can meet, so it isn't considered (you can choose Low Rank armor you want to use in “Search with fixed equipment” below). If you haven't reached High Rank yet, check “Search with Low Rank gear” to search with equipment up to Rarity 4 only.
For “Skills included in Affinity (max)”, “Minimum defense, resistances, and free slots”, “Search with fixed equipment”, and “Owned decorations”, press the “?” mark () next to the heading to show a short explanation of the section right below the heading. Press it again to hide it (the mark is filled while the explanation is shown). Collapsed sections open first, then show the explanation.
- Max results
- Choose this at the top right of the options section (next to the “Options” heading). It's the maximum number of combinations to find (50–500). The search stops when that many are found (shown as, for example, “Stopped at the limit of 100”).
- Search with Low Rank gear
- For searching before you reach High Rank (unchecked by default). When checked, it searches with weapons, armor, charms, and decorations up to Rarity 4 only. The weapon list, the armor and charms you can choose in “Search with fixed equipment”, and the “Owned decorations” list are also limited to Rarity 4 (if the selected weapon is rarity 5 or higher, it switches to the top weapon up to Rarity 4, and fixed equipment of rarity 5 or higher is unfixed). Since all appraised charms are rarity 5 or higher, “Use appraised charms” and “Also find builds that work with an appraised charm you don't have” can't be chosen, and neither My Charms nor appraised charms you don't have are used. Uncheck it once you reach High Rank (and choose your weapon again). When you search with it checked, the summary of the results shows a “Low Rank (up to Rarity 4)” tag.
- Use crafted charms
- Considers charms you can craft at the smithy (up to Rarity 4 with “Search with Low Rank gear”).
- Use appraised charms
- Considers the appraised charms you've added (My Charms). When unchecked, neither My Charms nor appraised charms you don't have are used (for example, when you want builds that work with crafted charms only, or without relying on charms).
- Also find builds that work with an appraised charm you don't have
- The checkbox under “Use appraised charms” (checked by default; it can only be chosen while “Use appraised charms” is checked). When no build meets all the conditions, it also looks for builds that would work if you got an appraised charm you don't have (When the conditions can't be met). When unchecked, only My Charms are used (for example, to see whether you can make a build with the charms you have).
- If no build meets the conditions, find close builds
- Checked by default. When no build meets all the conditions, it looks for builds with some skill levels lowered (close builds) and shows them instead (When the conditions can't be met). Looking for close builds can take a while, so if you only want to know whether a build meets all the conditions, uncheck it to get the result as soon as it's clear there isn't one. Even then, you can look for close builds with the same conditions by pressing “Find close builds” next to the results heading.
- Include skill effects in affinity, defense, and resistances
- When checked (the default), the affinity, defense, and resistances shown in the results and My Sets include the effects of always-active skills (Critical Eye, Defense Boost, and the resistance skills) (Reading the results). Affinity also shows the value with all conditional skills active, as “(max ○%)” (choose those skills in “Skills included in Affinity (max)” below). These values are also used for sorting the results and for minimum defense and resistances (when unchecked, equipment-only values are compared). Switching it doesn't rerun the search; the display and order change right away. However, results searched with minimum defense or resistances are searched again, since the way the minimums are compared changes.
- Skills included in Affinity (max)
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A collapsible section below the checkbox above (click to open). It lists the conditional skills that raise affinity (Agitator, Weakness Exploit, Maximum Might, Latent Power, Foray, Antivirus, Slicked Blade, Critical Draw, Tetrad Shot, Leviathan's Fury, Omega Resonance, and Gore Magala's Tyranny), each with the affinity it adds at its highest level (e.g. “+15% at Lv5”). Checked skills are treated as active and added to Affinity (max) (hover over a skill to see its effect).
- By default, everything is checked except Critical Draw, which only applies to draw attacks (attacks made while drawing your weapon).
- Checking “Include wounds” under Weakness Exploit also adds the extra affinity for attacks on wounds (e.g. 20% at Lv5) (unchecked by default; it can only be chosen while Weakness Exploit is checked).
- The number of checked skills is shown next to the section heading (visible even when collapsed).
- Available only while “Include skill effects” above is checked. Switching doesn't rerun the search; the display and order change right away. Your choices are saved in the browser with the other conditions.
- Buttery Leathercraft, whose effect has no numbers, isn't in the list.
- Minimum defense, resistances, and free slots
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Builds that don't reach the values you set aren't searched for. Blank (defense and resistances) and “0” (free slots) mean no minimum.
- Defense and resistances: only builds at or above the values you enter are searched for. Resistances can be set separately for fire, water, thunder, ice, and dragon, and negative values are allowed (e.g. “-3” means -3 or higher). Both are compared using the values shown in the results (the armor totals; defense also includes the weapon's defense bonus). When “Include skill effects” is checked in the options, the values include the effects of Defense Boost and the resistance skills (both the skills on the armor and charms, and those you added to the conditions via decorations). The minimums tag in the results summary then adds “(defense and resistances include skill effects)”.
- Free slots: choose how many slots of each size (③②①) to leave empty after the decorations for the searched skills are slotted in. You can choose separately for weapon slots (the weapon and the charm's “W” slots) and armor slots (armor and the charm's “A” slots). A larger slot can stand in for a smaller one (“②×1” can also be met by a free ③). Use this when you want to add decorations for skills you didn't search for later (to keep room for extra skills). Any skill's decoration fits a free slot left this way, as long as the slot type (weapon or armor) and size match.
- The sort order (Reading the results) only arranges the builds that were found. If the search stops at the results limit, builds with higher defense may not make it into the list. Setting minimums filters them during the search itself.
- When you search with minimums, the summary of the results shows them as a tag (e.g. “Minimums: Defense ≥ 470, Dragon Res. ≥ 0”). While minimums are set, a “Clear all minimums” button appears below the section.
- Setting many minimums (especially all five resistances) can make the search take longer.
- Search with fixed equipment
- Choose armor or a charm for a part to always use that equipment in the search. For the charm, you can also choose “Don't use a charm”. Armor and crafted charms are grouped under rarity headings (such as “Rarity 8” and “Crafted Charms · Rarity 8”), with the options' backgrounds in the rarity's color (Rarity colors). Crafted charms show the skill names after the name (e.g. Grit Charm IV (Heroics)). Fixing takes priority over the two checkboxes above. The skills and slots of the fixed equipment are shown below the fields. Skills on fixed equipment are also added to “Selected skills” (Skills on the weapon or fixed equipment). Searches normally use only High Rank armor, but you can choose Low Rank armor here too (fixed Low Rank armor is used as is). “Unfix all” resets everything.
- Transcending (the “+” on part icons)
- By default, every part's High Rank armor (rarity 5 and up) is searched as transcended (with higher defense and slots). To search with armor that isn't transcended, click the armor icon in a result to remove the “+” at its top left (all armor for that part becomes not transcended, and the search reruns right away; you can switch each part separately, and the choice is saved in the browser). High Rank armor fixed with “Search with fixed equipment” can also be switched with the icon in that section (icons for parts that aren't fixed don't show the “+”). When some parts aren't transcended, the part names and a “Transcend all again” button appear below that section. See Transcending for details.
- Owned decorations
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A collapsible section at the bottom of the options (click to open). Decorations are listed separately for weapons and armor; uncheck the ones you don't have to search without them (also when looking for close builds and builds that work with an appraised charm you don't have).
- By default, every decoration is checked (treated as owned). Decorations added by game updates also appear checked.
- Checked decorations are assumed to be available in any number (the number you own isn't tracked).
- They're sorted alphabetically by their skills, then by decoration size, smallest first. Type a decoration or skill name in the box above to filter them. “Show only unowned” shows only the decorations you've unchecked.
- “Check all shown” and “Uncheck all shown” switch all the decorations currently shown by the filter at once.
- While “Search with Low Rank gear” is checked, only decorations up to Rarity 4 are listed (the unowned count is also counted among them; unchecked decorations of rarity 5 and up stay unchecked).
- The number of unowned decorations is shown next to the section heading (visible even when collapsed). When you search with unowned decorations, the summary of the results shows an “Excluding ○ unowned decorations” tag. If no build meets the conditions, the reason also suggests reviewing this section.
- Your choices are saved in the browser with the other conditions.
5. Search
- The “Search” button is at the bottom of the search conditions and stays at the bottom of the screen while you're looking at the conditions. Pressing it starts the search and jumps down to the results. A bar shows the progress, and “Stop” stops the search.
- A summary of the results appears next to the “Results” heading. When builds meeting all the conditions are found, it shows a green “✓” mark and the count in large numbers, with the time taken at the right end (example below). When no build meets all the conditions, it shows a “!” mark and the reason (When no build meets all the conditions).
- If the search stopped at the results limit, or you searched with minimum defense, resistances, or free slots, unowned decorations, or “Search with Low Rank gear”, small tags appear next to the count (because the options section is far from the results and easy to overlook).
- While you're looking at the results, a “Back to top” button stays at the bottom of the screen. Press it to go back to the top of the page (to change the search conditions, or to use the buttons at the top right or the tabs).
- Results are shown 20 at a time in a box with a limited height, which you scroll inside (so the page doesn't get very long even with many results). On wide screens such as PCs, 2–3 results are shown side by side across the box. “Show more” at the bottom of the box shows more. When you search again or change the sort order, the box goes back to the first result.
- When you change the conditions, press “Search” again (the search isn't rerun automatically). Only the sort order takes effect immediately.
- Your conditions (weapon, skills, options, and so on) are saved in the browser and are still there the next time you open the page.
Reading the results
Each result is shown like this.
- ARank
- The position in the order set by “Sort order” below.
- BAffinity and defense
- Affinity is the weapon's affinity (not shown when the weapon is “None”). Defense is the total defense with all armor fully upgraded (for transcended armor, the value after transcending and fully upgrading; the weapon's defense bonus is added if it has one). When “Include skill effects” is checked in the options, the effects of always-active skills (Critical Eye, Defense Boost, and the resistance skills) are added too. Values raised by skills change color and get a dotted underline; hover over them to see which skills raised them and the equipment-only values (in the example, Critical Eye Lv4 raises affinity from 10% to 26%). The “(max ○%)” after affinity is the affinity with all conditional skills active (up to 100%; in the example, 15% from Agitator Lv5 and 30% from Weakness Exploit Lv5 on weak points are added for 71%). Choose which skills are added in “Skills included in Affinity (max)” in the options (by default, Critical Draw and the wound bonus of Weakness Exploit are left out). Hover to see which skills were added. Defense is calculated, so fractions are dropped (it may differ from the game by about 1).
- CFree slots
- Slots with no decoration, listed separately for weapons and armor, largest first. You can use them for decorations of skills you didn't search for.
- DSave to My Sets
- “Save to My Sets” saves this build to My Sets (the “My Sets” tab). Saved builds show “Saved to My Sets”, and pressing it switches to the My Sets tab (My Sets).
- EPart
- The color inside the icon is the equipment's rarity (Rarity colors). A “+” at the top left of an armor icon means the armor is transcended (Transcending). Clicking a High Rank armor icon switches transcending for that part and searches again right away.
- FEquipment and skills
- The rarity follows the equipment name, and the equipment's skills are shown below it. Searched skills are in bold. The weapon icon shows the weapon type (Weapon type icons). Set bonus and group skills count pieces, so they have no Lv.
- GEquivalent
- Equipment with the same searched skills and slots as the one shown (the one shown has the highest defense among them; with 4 or more, “and ○ more”). If you don't have the one shown, you can use one of these instead (defense and other skills will differ).
- HSlots and decorations
- ①②③ are the slot sizes (levels), followed by the decoration to slot in. “free” means nothing is slotted. Decorations are arranged to use as few slots as possible.
- IActive skills
- The skills this build activates. Searched skills come first with a colored border, followed by the rest by type and highest level. Set bonus and group skills are shown as “skill name: effect name (pieces)”.
- JResistances
- The armor's total fire, water, thunder, ice, and dragon resistance. Each element name has a colored mark (Affinity, defense, and resistance marks). When “Include skill effects” is checked, the effects of the resistance skills and Defense Boost (which raises all resistances at Lv4 and up) are added (raised values look the same as for defense).
Other labels
- Fixed equipment
- Equipment fixed with “Search with fixed equipment” in the options.
- (reinforced)
- A skill reinforced on a Gogma Artian weapon.
- (any charm)
- A build that meets the conditions without a charm. Any charm will do.
- No charm (fixed)
- A build searched with the charm fixed to “Don't use a charm”.
- Charm you don't have (a combination that can exist)
- A build that uses an appraised charm you don't have yet (When the conditions can't be met).
- No slots
- The equipment has no slots.
Sort order
- Choose the 1st to 3rd priority items in “Sort order” to sort by them, highest first (the results are re-sorted right away without searching again).
- You can choose defense, affinity, free armor slots, free weapon slots, and fire, water, thunder, ice, and dragon resistance. The 2nd and 3rd can also be set to “None”.
- Affinity, defense, and resistances are compared using the values shown (including skill effects if “Include skill effects” is checked in the options). If affinity is the same, the higher “(max ○%)” comes first. Since every build uses the same weapon, affinity only differs by what skills add (with the option unchecked, every build has the same value).
- Free slots are compared by their total level, not their number (one ③ equals three ①).
- When all chosen items are equal, builds are compared by defense, then free armor slots, then free weapon slots.
When no build meets all the conditions
When no combination meets all the conditions, an orange “!” mark and “No build meets all the conditions” appear next to the “Results” heading, with the reason below (e.g. “There aren't enough weapon slots for the weapon skills”), and two kinds of builds are shown instead. The number of builds shown instead appears as tags next to “Showing instead” (with required skills set, the number of builds meeting them; the green tag is how many of them meet all the conditions if you get an appraised charm you don't have). If there are no builds to show instead either, only a red “!” mark and the reason appear.
There aren't enough weapon slots for the weapon skills. Review the weapon or levels.
- Builds that meet all the conditions if you get an appraised charm you don't have
- Builds that meet all the conditions using one appraised charm that can exist according to the drop table. They're listed first, in order of the charm's rarity, lowest (most common) first. The charms needed are also grouped by kind in the “Appraised charms needed” table above the results. These are only searched for when both “Use appraised charms” and “Also find builds that work with an appraised charm you don't have” below it are checked in the options (both are checked by default).
- Close builds
- Builds with some skill levels lowered, sorted by fewest missing levels in total (for set bonus and group skills, one stage counts as one level). For skills you must have, mark them “required” in “Set required skills” above the results to drop builds that don't reach those levels.
- When even an appraised charm you don't have can't meet all the conditions, it looks for builds using one appraised charm you don't have (a combination that can exist according to the drop table), in addition to builds you can make with the charms you have. This can take a while, so builds you can make with your charms are shown first, and the others are added as they're found (while searching, “Also looking for builds that use appraised charms you don't have…” appears next to the heading). For example, if a charm you don't have can get Resentment to Lv3 but not Lv4, searching for Lv4 shows that Lv3 build as “Missing 1 level in total”. Such builds show both the missing skills and the “Charm needed”. With the same total of missing levels, builds you can make with your charms come first, and builds using a charm you don't have follow in order of that charm's rarity, lowest (most common) first. If the charms you have reach just as far (every skill at the same level or higher), builds using a charm you don't have aren't shown. These are only searched for when both “Use appraised charms” and “Also find builds that work with an appraised charm you don't have” are checked in the options.
AAppraised charms needed (2 kinds)
Appraised charms you don't have yet (combinations that can exist according to the drop table). Getting any one of them lets you meet all the conditions. Skill slots not listed can be any skill
| Charm (rarity) | Skills | Slots | Actions |
|---|---|---|---|
| Unknown Charm (Rarity 5) | Critical Eye Lv1 | A①, A①, None |
B
|
| Unknown Charm (Rarity 5) | Critical Eye Lv1 | A②, None, None |
|
CSet required skills
(equipment table, active skills, and resistances omitted)
(equipment table and resistances omitted)
- AAppraised charms needed
- This table appears above the results only when some builds would meet all the conditions with an appraised charm you don't have (charms for close builds that still miss skills even with such a charm aren't included). The charms needed are grouped by kind, with their name (rarity), skills, and slots. The color inside the icon before the name is the charm's rarity (Rarity colors). Getting any one of them lets you meet all the conditions. They're listed from the most common (lowest rarity), and within the same rarity, charms with fewer skills and slots (easier to get) come first. With many charms, scroll inside the table's frame. On narrow screens such as phones, each charm is shown in its own box.
- BView builds and Charm Checker
- “View builds” jumps to the highest build in the list that uses that charm and outlines it briefly. “Charm Checker” opens the Charm Checker in a new tab with that charm entered (it shows how many other skills can come with it; once you get it, you can add it to My Charms from there).
- CSet required skills
- The searched skills are listed here. Check the skills you must have and choose their levels (starting at the searched level) to drop builds where those skills don't reach those levels, and to look for more builds that meet them with as few missing levels as possible (“Looking…” appears below the section while searching; when builds using one appraised charm you don't have are also being searched for, they're searched for again afterward to match the required skills). Levels can be chosen up to the searched level (pieces for set bonus and group skills). Required skills are shown with a colored border. The checks are saved in the browser. “Check all” makes every listed skill required (unchecked skills at the searched level; checked skills keep their chosen level). “Uncheck all” undoes this. Each button is disabled when everything is already checked or nothing is checked.
- DBuilds that work with a charm
- Builds that meet all the conditions if you get an appraised charm you don't have yet.
- ECharm needed
- The name (rarity), skills, and slots of the charm the build needs. Of the charms that reach the same skill levels with the same armor, the most common one is shown. Skill slots not listed can be any skill. For close builds using a charm you don't have, it appears below the “Missing skills” row.
- FMissing
- The total of the missing levels (for set bonus and group skills, one stage counts as one level). It also appears on builds that use a charm you don't have if skills are still missing.
- GMissing skills
- “Level in the conditions → level in this build”. Set bonus and group skills are shown in pieces (e.g. 4 pieces → 2 pieces).
- HSkills not reached
- Active skills that don't reach the level in the conditions are shown with a red dotted border.
- When the search takes a long time, part of it may be cut short (“Part of the search was cut short” appears next to the heading). Closer builds may exist in that case.
- If you searched with “If no build meets the conditions, find close builds” unchecked in the options, close builds aren't looked for, and “Close builds (builds with some skill levels lowered) were not searched for” and a “Find close builds” button appear next to the heading (builds that meet all the conditions with an appraised charm you don't have are still searched for and shown even with the option unchecked). Press the button to look for and show close builds with the same conditions (the option stays unchecked).
- If no build meets all the required skills and levels at once, the list says “No build meets all the required skills and levels at once”. Require fewer skills or lower the levels. Builds that meet all the conditions with an appraised charm you don't have also meet the required skills, so they're always shown.
- If you've fixed some equipment, unfixing it may find builds. When a charm is fixed, builds using a charm you don't have aren't looked for.
- When minimum defense, resistances, and free slots are set in the options, both kinds of builds are only looked for among those that reach the minimums. The minimums aren't relaxed; only skill levels are lowered. Lowering the minimums may find closer builds. If no combination of equipment can reach a minimum, a message such as “No combination of equipment reaches the minimum for Defense” appears next to the heading.
My Sets (saving and comparing builds)
Press “Save to My Sets” in the results to save that build (weapon, armor, charm, decorations, and transcended parts) to the simulator's “My Sets” tab (in this browser, up to 50). Check “Compare” on saved builds (up to 4) to compare their equipment, affinity, defense, resistances, free slots, and active skills side by side in a table.
-
B CWeakness Exploit Lv5 Peak Performance Lv5 Agitator Lv5 Focus Lv2 Punishing Draw Lv1 Earplugs Lv2 Bind Resistance Lv2 Divine Blessing Lv1 Lord's Soul: Guts (Tenacity) (3 pieces)
(equipment table and resistances omitted)
-
Compare
| Item | Defense focus | Slot focus |
|---|---|---|
| Equipment | ||
| Arms | Omega Vambraces α (Rarity 8) + | G. Arkveld Vambraces β (Rarity 8) + |
| Affinity | ||
| Affinity (max) | 45% | 45% |
| Defense & resistances | ||
| Defense | F470 | 468 |
| Water Res. | 9 | 9 |
| Free slots | ||
| Free armor slots | ②②②①①① | ②②①①①①①① |
| Active skills | ||
| Weakness Exploit | Lv5 | Lv5 |
| Divine Blessing | Lv1 | — |
- ACompare
- Checked builds are shown in the comparison table below (up to 4, left to right in the order you checked them). Builds in the comparison table get a thick line on the left of their frame.
- BName
- The list shows the names of saved builds (new builds are added to the top). Saved builds get names like “My Set 1”, which you can change freely (up to 30 characters). Hold and drag the handle (the column of dots) at the left end of the name row to move a build anywhere in the list (with a finger on phones; on a keyboard, select the handle and use the ↑↓ keys to move one step at a time). The order is saved in this browser. Next to the name is the weapon type icon (the color inside is the rarity; hover to see the weapon type and rarity), so you can tell the weapon type without opening the build (in the comparison table's weapon row, the weapon type icon and label, such as “Long Sword”, appear above the weapon name).
- C× (Delete)
- Removes the build from My Sets. It's next to the name field, so you can delete without opening the build (it's removed immediately).
- DShow build
- At the right end of the name row. Click it to open the build below the name (click again, “Hide build”, to close it). It shows when the build was saved, the weapon, affinity, defense, and free slots, the active skills (skills from the searched conditions have a colored border), the table of armor, charm, and decorations, and the resistances (read them the same way as in Reading the results), plus a “Search with these conditions” button. Builds that can't be shown with the current data show “Can't be shown” next to the name, and the reason when opened.
- “Search with these conditions” searches again with the weapon and skill conditions from when the build was saved (switching to the Search tab; your current conditions are replaced, fixed equipment is unfixed, and the other options stay as they are).
- EShow only rows that differ
- Hides rows where every compared build has the same value.
- FBest values
- In each row, the best value (the highest affinity, defense, resistance, free slots, or skill level) is shown in bold green. Rows where every value is the same aren't marked. Free slots are compared by their total level, not their number (one ③ equals three ①).
- Affinity, defense, and resistances
- Both the list and the comparison table use values matching “Include skill effects” in the options, just like the results (they update immediately when you switch it). “Affinity (max)” in the comparison table is the affinity with all conditional skills active, and isn't shown when the option is unchecked (the skills added are the ones chosen in “Skills included in Affinity (max)” in the options). Builds with the weapon set to “None” show “—” for affinity.
- In the leftmost item column of the comparison table, equipment rows show the part icons (weapon, each armor part, and charm), and active skill rows show the skill icons (Icons, colors, and symbols). The equipment row icons have no rarity color, only an outline, since the rarity differs between builds.
- In the comparison table, active skills that are in any build's searched conditions (in bold) come first, followed by the rest by type and highest level. Skills a build doesn't activate show “—”. A “+” after an equipment name means the armor is transcended (Transcending).
- The same build can't be saved twice. Saved builds show “Saved to My Sets” in the results, and pressing it switches to the My Sets tab.
- Builds from When the conditions can't be met can be saved too. Builds that use an appraised charm you don't have yet show “This build uses an appraised charm you don't have yet (a combination that can exist)” in the list, and the charm in the comparison table is marked “(charm you don't have)”.
- If equipment is removed from the data by a game update, for example, the build shows “This build can't be shown with the current data” and can no longer be compared.
- My Sets are saved in this browser only (What's saved in your browser). If the simulator is open in several tabs, builds saved or deleted in other tabs are reflected immediately.
Appraised charms needed
When you've saved builds that use appraised charms you don't have yet (builds from When the conditions can't be met), “See the appraised charms needed” appears next to the My Sets heading. Press it to jump to the “Appraised charms needed” table at the bottom of the My Sets section.
My Sets (3)
GSee the appraised charms needed (2 kinds)HAppraised charms needed (2 kinds)
Appraised charms you don't have yet that are used in My Sets (combinations that can exist according to the drop table). Once you get one, you can make the builds that use it. Skill slots not listed can be any skill
| Charm (rarity) | Skills | Slots | Actions |
|---|---|---|---|
| Unknown Charm (Rarity 5) | Critical Eye Lv1 | A①, A①, None |
|
| Unknown Charm (Rarity 5) | Critical Eye Lv1 | A②, None, None |
|
- GSee the appraised charms needed
- Appears only when you've saved builds that use appraised charms you don't have yet. The number in parentheses is the number of kinds of charms in the table. Press it to jump to the table below.
- HAppraised charms needed
- A table of the appraised charms you don't have yet that are used in your saved builds, grouped by kind. It has the same layout and order as the table above the results (When the conditions can't be met), and the color inside the icon before the name is the charm's rarity. Charms with the same rarity, skills, and slots count as the same kind. “View builds” opens all My Sets that use that charm, jumps to the first one in the list, and outlines them briefly. “Charm Checker” opens the Charm Checker in a new tab with that charm entered.
- Even if you get the charm and add it to My Charms, the saved builds stay “builds that use an appraised charm you don't have yet” and remain in the table. To remove them from the table, delete those builds (searching again lets you save them as builds that use the charm you added).
Adding appraised charms to My Charms
Charms you get by appraising Glowing Stones and Timeworn Charms (appraised charms) each have different skills and slots. Add the appraised charms you own to “My Charms” to use them in searches. Besides adding them one at a time, the Japanese pages can also read them from game screenshots (Screenshot import). You can also add a charm the Charm Checker shows can exist (Adding from the Charm Checker).
| Charm (rarity) | Skills | Slots | Delete |
|---|---|---|---|
| Golden Age Charm (Rarity 8) | Critical Eye Lv2 / Weakness Exploit Lv1 | W①, A①, None | |
| Secret Charm (Rarity 7) | Attack Boost Lv3 | A②, None, None |
Adding one at a time
- In the simulator's “My Charms (appraised)” tab, open “Add a charm”
- Choose the “Charm name (rarity)” (Golden Age Charm (Rarity 8), Secret Charm (Rarity 7), Historical Charm (Rarity 6), or Unknown Charm (Rarity 5)). The icon of the chosen charm (Rarity colors) appears at the left end of the field
- Choose up to 3 skills and their levels (when you choose a skill, its level becomes the lowest one available). The skill field works the same as in the Charm Checker: click it to open a list across the full width of the My Charms section, with weapon and armor skills separated by category (the type of skill icon; the background is a light shade of the icon's color). Type part of a skill name in the box above the list to filter it. The list only shows skills you can choose (ones that can exist together with the other fields); the others are hidden. To clear a skill, press the “×” in the skill field (to the left of the ▼ at the right end, separated by a vertical line so you don't press the ▼ by mistake), or choose “None” at the top of the list. Hover over a skill button (or the skill field once chosen) to see a short description of the skill and its effects at each level
- Choose the “Slots” (e.g. W①, A①, None)
- Press “Add” (after adding, the skills and slots are cleared, and the name (rarity) stays so you can add the next one easily). To start over, “Clear” next to it empties the skills and slots (the name stays)
- Only combinations that can exist according to the volunteer-compiled drop table can be chosen. Each choice narrows the options in the other fields. To check whether a charm you don't have (one you've seen, or one you're hoping for) can exist, use the Charm Checker.
- You can add a charm with only some of its skills (just the ones you search for is fine). Slots must always be chosen.
- “Add a charm” is at the top of the section, and the table of added charms is below it. Added charms are listed in the order you added them, in a table like the “Appraised charms needed” table (a charm icon in the rarity's color, name (rarity), skills, and slots). Delete one with the “×” at the right end of its row. With many charms, scroll inside the table (on phone-width screens, each charm is stacked in its own box).
- The “W” slots are for weapon decorations and the “A” slots for armor decorations.
- My Charms are saved in this browser.
Screenshot import (Japanese pages only)
On the Japanese pages, you can read the charm name (rarity), skills and levels, and slots from screenshots of the game's “Equipment Details” panel and add them all at once. It reads Japanese game screens only, so it isn't available on the English pages.
Charm Checker
A page that checks whether an appraised charm's skills, levels, and slots form a combination that can actually appear in the game. Use it to check whether a charm you saw on social media or in a video is real, or whether the charm you're after can drop. Open it in a new tab with the “Charm Checker” button at the top right of the simulator, or the “Charm Checker” button at the top right of the section in the “My Charms (appraised)” tab.
- Choose the “Charm name (rarity)” (if you're not sure, leave it as “Not sure (any name)” to also find out which names it can appear on). When you choose a name, the charm's icon (Rarity colors) appears at the left end of the field
- Choose up to 3 skills and levels (some of them is fine; unlike My Charms, you can also choose skills and levels that never appear on appraised charms). Click a skill field to open a list across the full width of the screen below it. Weapon and armor skills are grouped by category (the type of skill icon), with the skill buttons in rows (on wide screens, the groups are in 3 columns so you can see everything with little scrolling). Category headings have icons, and their backgrounds are a light shade of the icon's color (slightly darker for the heading). The chosen skill is highlighted (the skill field shows the chosen skill's icon and name). Skills chosen in another skill field are dimmed and can't be chosen (a charm never has the same skill twice). To clear a skill, press the “×” in the skill field (shown while a skill is chosen, to the left of the ▼ at the right end, separated by a vertical line), or choose “None” at the top of the list. Hover over a skill button (or the skill field once chosen) to see a short description of the skill and its effects at each level. Type part of a skill name (e.g. agitator) in the box above the list to show only matching skills (it resets when closed). On a keyboard, open it with ↓ or Enter and type straight into the box, move with ↑↓, and choose with Enter (when the box is empty, ←→ also move; Esc closes without choosing)
- Choose up to 3 slots (if all are “None”, slots aren't checked)
The “Result” updates with each choice (on the right on wide screens, below on narrow screens).
This combination doesn't exist
Why
- “Attack Boost Lv3” and “Critical Eye Lv2” can't appear on the same charm
Close variations that can appear
- It can appear as the Secret Charm if you set “Attack Boost” to Lv1
- It can appear as the Secret Charm if you set “Attack Boost” to Lv2 and set “Critical Eye” to Lv1
- It can appear as the Secret Charm if you remove “Critical Eye Lv2”
This combination can exist
Charms it can appear on
- Golden Age Charm (Rarity 8)Slots W① / W①A① / W①A①A①
- Secret Charm (Rarity 7)Slots A① / A①A① / A②
- Historical Charm (Rarity 6)Slots A① / A①A① / A② / A②A①
It also has 1 more skill
※ A charm with only 2 skills doesn't exist
Choose the slots to check them too
Add to My Charms
To add it, choose the charm name (rarity) and slots
- This combination can exist
- The names (rarities) of the charms the combination can appear on are listed. If you haven't chosen slots, the possible slots are listed too. For combinations that come with skills other than the ones you entered, a message such as “It also has 1 more skill” appears. If “※ A charm with only 2 skills doesn't exist” appears and the charm you saw had only the 2 skills you entered, that charm isn't real. At the bottom, “Add to My Charms” adds the charm to My Charms (Adding to My Charms).
- This combination doesn't exist
- “Why” lists the sets of skills and slots that can't appear together on one charm, and the skills, levels, and slots that never appear on appraised charms or not on that name (rarity). “Close variations that can appear” lists up to 5 versions that can appear if you change a level, remove a skill, or change the name or slots, with the smallest changes first (versions far from what you entered aren't shown). “Check this one” replaces your entry with that version and checks again.
- The check uses a drop table compiled by volunteers (not official data; the source is in About this tool). It's the same as the combinations you can choose when adding to My Charms.
- A charm never has the same skill twice. Glowing Stones and Timeworn Charms are appraised from the same table (the only difference is how often higher-rarity names appear).
- What you enter goes into the page URL (after the #). Send the URL to show others the same result. What you enter isn't saved in the browser (only when you press “Add to My Charms” is that charm saved to My Charms).
Adding to My Charms
A charm the checker shows can exist can be added to My Charms right away with “Add to My Charms” at the bottom of the result. When you check a charm you own, you don't have to enter it again in the simulator.
Add to My Charms
- To add a charm, choose the name (rarity), skills (at least one; some of them is fine), and slots. Even with the name left as “Not sure”, if only one name is possible, it's added with that name.
- If the same charm (same name, skills and levels, and slots) has already been added, the button shows “Added” and it can't be added again.
- Added charms appear in the simulator's “My Charms (appraised)” tab and are used in searches. Even if the simulator is open in another tab, they're added to its list immediately.
At the bottom of the page there's the same “Comments” section as on the simulator (the same comments appear; Comments and feedback).
Reading icons, colors, and symbols
Skill types and colors
- Weapon Skills
- Skills from weapons, weapon decorations, and charms.
- Armor Skills
- Skills from armor, armor decorations, and charms.
- Set bonus skill
- Activated by equipping a set number of armor pieces with the skill (2 pieces, 4 pieces, and so on).
- Group skill
- Activated by equipping a set number of armor pieces with the skill (3 pieces, and so on).
Set bonus and group skills count pieces, not levels (a skill reinforced on a Gogma Artian weapon counts as one piece).
Skill icons
The icon next to a skill name shows the kind of effect (it's a symbol made for this tool, not the game's icon). Hover over an icon to see the name of its kind. “By category” (the default order) in the list of skills to activate follows this order.
Part icons
The head, chest, arms, waist, legs, and charm icons were drawn for this tool based on the game's armor and charm icons (the game's images themselves aren't used). In the equipment tables of the results and My Sets, the weapon is shown with the weapon type icons below. Items without a rarity (such as the item column of the My Sets comparison table) show the same icons without color. Weapons whose type is unknown (no weapon specified, with slots entered manually, or the item column of the comparison table) show a sword icon.
Weapon type icons
In the equipment tables of the results and My Sets, the weapon icon shows the weapon type (the color inside is the rarity color; hover to see the weapon type and rarity). They were drawn for this tool based on the game's weapon type icons (the game's images themselves aren't used).
Rarity colors
The color inside a part icon is the equipment's rarity. Items without a rarity (such as the weapon “None”) are shown without color. The backgrounds of the weapon, armor, and charm fields (in the simulator and Charm Checker) are light shades of the same colors. Weapons, armor, and crafted charms have that color below each rarity heading (such as “Rarity 8” and “Crafted Charms · Rarity 8”), and in My Charms and “Charm name (rarity)”, each option has its rarity's color (some browsers, such as on phones, don't show the colors).
Transcending (“+”)
A “+” at the top left of an armor icon means the armor is transcended (an upgrade added in Title Update 4, available at the Smithy from HR 100). Only High Rank armor (rarity 5 and up) can be transcended, and it changes as follows. Skills and resistances don't change.
- Defense
- The upgrade level cap rises, raising the final defense (+16 for rarity 5, +12 for rarity 6, +10 for rarity 7, and +8 for rarity 8).
- Slots
- For rarity 5, the 3 leftmost slots, and for rarity 6, the 2 leftmost slots, go up one level each (a slot frame with no slot becomes ①, and a ③ slot stays as it is). For example, rarity 5 ①-- becomes ②①①, and rarity 6 ②-- becomes ③①-. Rarity 7 and 8 slots don't change.
The “+” only appears when armor that can be transcended (High Rank armor) is shown or chosen. The simulator searches with transcended armor by default. To search with armor that isn't transcended, click the armor icon in a result to remove the “+” (“4. Choose options” in Using the simulator). Transcended values are calculated from values measured by strategy sites (they may change with game updates).
Slot symbols
- ① ② ③
- The slot size (level). A slot fits decorations of the same level or lower (a ③ slot fits ① to ③ decorations).
- W① · A①
- Charm slots. “W” slots take weapon decorations, and “A” slots take armor decorations.
- ③ Expert Jewel III [3] ② free
- Slots in the results. Slots with a decoration have a solid frame, and free slots have a dotted frame.
Affinity, defense, and resistance marks
In the weapon info in the weapon section, the affinity, defense, and resistances in the results and My Sets, and the minimum defense and resistance fields in the options, affinity has an affinity mark before it (the same shape and color as the “Affinity” skill icon), defense has a shield mark, and each resistance's element name has a ♦ mark in the same color as in the game.
Skill List
A page with a table of every skill's description and per-level effects. Open it in a new tab from “Skill List” at the top right of the simulator's “Skills to activate” section.
- Filter with the type buttons (All, Weapon Skills, Armor Skills, Set Bonus Skills, Group Skills; the number of skills is in parentheses) and the skill name box.
- “Description” is a short summary written for this tool.
- “Effects by level” come from the database. Effects marked ※ have no exact numbers in the database, so they were rewritten based on values measured by strategy sites and other sources (some add effects the database text doesn't mention, e.g. Gore Magala's Tyranny's “Affinity +15% for 60 seconds after overcoming”; they may change with game updates).
- Set bonus and group skills show their effects for each “effect name (pieces)”.
- The same content appears when you hover over a skill name in the simulator.
Comments and feedback
At the bottom of the simulator and Charm Checker pages there's a “Comments” section anyone can read and post in (the same comments appear on both pages, and on the Japanese pages as well; on other pages, the “Comments” link at the bottom opens the simulator's comments in a new tab). “Feedback”, which only the admin reads, is sent from its own page, opened in a new tab from the “Feedback (corrections, etc.)” link at the bottom of any page.
Comments
- Feel free to share impressions or ask about builds and how to use the tool. Posts are published immediately without approval, and anyone can see them.
- Write a name (up to 20 characters; blank for “Anonymous Hunter”) and a comment (up to 500 characters; line breaks are OK), then press “Post”.
- Comments are listed newest first. 20 are shown at first, and “Show more” shows more (up to the 500 newest).
- You can reply to comments (D). Replies are listed under the original comment, oldest first (E). The comment count includes replies. “Show more” shows original comments together with their replies.
- AName and date
- The poster's name and when it was posted.
- BReport
- Reports a problematic comment (offensive content, advertising, personal information, etc.) to the admin (you'll be asked to confirm before sending). Only the admin sees reports; no one else is notified. The admin checks the content and hides problematic comments. Reported comments show “Reported”.
- CDelete
- Appears on comments (including replies) posted from this browser. Pressing it deletes the comment (this can't be undone). Comments can't be deleted from other browsers or devices.
- DReply
- Pressing it opens a reply form (name and text) at the bottom of that comment's thread. Write and press “Reply” to add it under the original comment. “Cancel” closes the form. Replies to replies also go under the same comment (replies are only one level deep). In that case, “@name” is added at the start of the text so it's clear who you're replying to (you can delete or edit it).
- EReply
- Replies are listed under the original comment with a line on the left (oldest first). If the original comment is deleted or hidden by the admin, its replies stay under “(The comment being replied to isn't shown)” (those replies can no longer be replied to).
- Don't post personal information, content that hurts others, or advertising. Posts that break the rules may be hidden by the admin without notice.
- Your name is saved in this browser for the next time you post.
- A comment with the same name and content can't be posted twice in a row (to prevent duplicate posts).
Feedback
- You can send corrections (skill descriptions, equipment data, search results, etc.), bug reports, feature requests, and more to the admin. The “Feedback (corrections, etc.)” link at the bottom of any page opens its own page in a new tab (so you can write while looking at the page with the mistake).
- Choose a “Type”, write your “Message” (up to 1000 characters), and press “Send”.
- What you send isn't published; only the admin reads it. No reply address is collected, so we can't reply individually.
- For corrections, it helps to say where on which page (skill name, equipment name, etc.) and what the correct content is (e.g. the Lv2 effect of “XX” in the Skill List differs from the game). Writing in English is fine.
When many comments, feedback messages, or reports come in at once, “we've temporarily stopped accepting them” may appear. Please try again later.
What's saved in your browser
The following are saved in this browser for the next time you open the page (nothing is sent to the server except what you send in comments, reports, and feedback).
- Simulator conditions (weapon, skills, skill list order, options, fixed equipment, transcending for each part, the sort order of the results, and the required skills and levels for close builds; the options include the minimum defense, resistances, and free slots, and your owned decorations)
- My Charms (including those added with “Add to My Charms” in the Charm Checker)
- My Sets (saved builds and their names, builds chosen for comparison, and the “Show only rows that differ” checkbox)
- Your comment name and the delete keys for your comments
- A record of comments you reported, and a random ID for each browser used to tell them apart
They aren't carried over to other browsers or devices. They're deleted when you clear the browser's browsing data (site data). In private browsing (incognito mode), they're deleted when you close the window.
The Japanese and English pages use the same storage. My Sets, My Charms, and conditions saved on either page can be used as they are on the other (names are shown in the language of the page you're viewing; My Set names stay as you named them).
In addition, ad delivery companies such as Google store cookies to show ads (Privacy Policy).
Troubleshooting
“Search” can't be pressed, or “Couldn't load the data” appears
“Search” can't be pressed while the data is loading. If the data couldn't be loaded, follow the message shown at the top of the page (below the buttons). If it's a connection problem, reloading the page may fix it.
No combination meets the conditions
The reason appears next to the “Results” heading. Try the following.
- Lower skill levels or remove some skills
- Check “Use crafted charms” and “Use appraised charms”
- Add the appraised charms you own to “My Charms”
- Unfix equipment
- Lower (or remove) the minimum defense, resistances, and free slots
- Change the weapon (weapon skill decorations only fit the weapon's slots and the charm's “W” slots, so they can't be added if there aren't enough weapon slots)
Close builds, or builds that would meet the conditions with a charm you don't have, may be shown (When no build meets all the conditions).
I want to search with armor that isn't transcended, or the defense or slots in the results differ from the game
By default, High Rank armor is searched as transcended (with higher defense and slots). To search with armor that isn't transcended, click the armor icon in a result and remove the “+” at its top left (all armor for that part switches, and the search reruns right away; Transcending). To switch back, press “Transcend all again” below the “Search with fixed equipment” section in the options.
The search takes a long time
Searches take longer with many skills in the conditions, or when no build meets all the conditions (because close builds are looked for). You can stop at any time with “Stop”. If you only want to know whether a build meets all the conditions, uncheck “If no build meets the conditions, find close builds” in the options to get the result as soon as it's clear there isn't one. When even an appraised charm you don't have can't meet all the conditions, close builds using such a charm are searched for after the results are shown and added as they're found (while “Also looking for builds that use appraised charms you don't have…” appears next to the heading). You can still do other things or start the next search in the meantime.
The skill, level, or slots I want don't appear in My Charms
Only combinations that can exist according to the drop table can be chosen. First check that the “Charm name (rarity)” is right. Choices in the other fields also narrow the options, so try setting the other fields back to “None” and choosing again. The Charm Checker shows why something can't be chosen (why that combination can't exist).
My saved conditions or charms disappeared, or I want to use them on another device
Conditions and My Charms are saved in the browser, so they're lost if you clear the browsing data, and they aren't carried over to other browsers or devices (What's saved in your browser).
I found a mistake, or I have a request
Send it from the page opened with the “Feedback (corrections, etc.)” link at the bottom of any page (Comments and feedback). Only the admin reads it.
I want to delete a comment I posted
From the browser you posted from, delete it with the comment's “Delete”. It can't be deleted from other browsers or devices, so let us know through “Other” in “Feedback”, with the date, name, and content of the comment (the admin will check and delete it).
About this tool
- This tool (Monster Hunter Wilds (MHWilds) Skill Simulator Kiwami) is an unofficial fan-made tool. It is not affiliated with CAPCOM CO., LTD.
- Equipment and skill data is fetched from Monster Hunter Wilds DB and hosted on this site (the provider isn't contacted when you open a page).
- The appraised charm drop table (used for adding to My Charms and in the Charm Checker) is one compiled by volunteers (sam3u7858/wilds).
- The short skill descriptions and the icons were made for this tool.
- On the English pages, equipment and skill names come from the English data of Monster Hunter Wilds DB (the same names as in the English version of the game). The page text and descriptions were translated into English for this tool.
- Screenshot reading (“Screenshot import” in My Charms on the Japanese pages) uses the text recognition library Tesseract.js (Apache License 2.0) and Japanese training data (tessdata_best, Apache License 2.0). Both run inside the browser, and images aren't sent anywhere.
- If you find a mistake, please let us know through “Feedback (corrections, etc.)” at the bottom of any page (Comments and feedback).
Copyright & Terms
Please follow these conditions when using this tool.
Copyright
- The copyright of this tool's program, page design, short skill descriptions and icons, and texts such as this How to Use page belongs to the author of this tool. However, the weapon type icons and the armor and charm icons were drawn based on the game's icons, and the rights to the original designs belong to CAPCOM CO., LTD.
- The rights to the name Monster Hunter Wilds and to game content such as equipment and skills belong to CAPCOM CO., LTD.
- The equipment and skill data, the appraised charm drop table, and the library used to read screenshots belong to their respective providers (About this tool).
- The rights to the content of comments belong to the people who posted them.
What you may do freely
- Use this tool (it's free)
- Link to this tool (no need to contact us)
- Share screenshots of the results and other pages on social media, blogs, videos, and so on
What's prohibited
- Copying, reposting, or redistributing this tool's program, text, or design without the author's permission
- Publishing modified versions of this tool, or anything made with its program or text
- Impersonating this tool or its author (including publishing sites with confusingly similar names or looks)
- Sending data to the comment storage and other destinations without going through this tool's pages, or sending large amounts automatically
Disclaimer
- We try to keep what's shown (equipment data, skill effects, search results, and so on) accurate, but we don't guarantee that it's correct.
- The author isn't responsible for any damage resulting from using this tool.
- These conditions may change without notice. Changes will be posted on this page.
Privacy Policy
Information collected
- There's no account registration, and we never ask for personal information such as your name or email address.
- Of what you enter, only what you send in comments, reports, and feedback is sent to the server. Email addresses and IP addresses aren't received. Comments are public to everyone who uses this tool.
- We use web analytics to see which pages are viewed and how often. It collects the pages viewed, the referring site, country, device type (PC, phone, etc.), browser, OS, and page load time, and contains no information that identifies individuals, such as names.
- Search conditions, My Charms, My Sets, and so on are saved only inside this browser and aren't sent to the server (What's saved in your browser).
- Images for screenshot import (on the Japanese pages) are only read inside the browser; they aren't sent anywhere or saved.
External services
- Comments, reports, and feedback are stored using Google services (Google Apps Script and Sheets).
- Web analytics uses a Cloudflare service (Cloudflare Web Analytics). Cloudflare states that it doesn't collect visitors' personal data or track individuals. For how Cloudflare handles information, see the Cloudflare Privacy Policy.
About ads
- This site uses Google AdSense, a third-party ad service.
- Ad delivery companies such as Google may use cookies to show ads based on your past visits to this and other sites (this doesn't include your name, address, email address, or phone number).
- You can turn off interest-based (personalized) ads in Google's Ad Settings. You can also turn off third-party vendors' cookies at www.aboutads.info.
- For how Google uses cookies in advertising, see Advertising – Policies & Terms – Google.
Contact and changes
- Send questions about this policy through “Feedback” at the bottom of any page (we can't reply individually).
- This policy may change without notice. Changes will be posted on this page.
After adding my charms, I found the build I was looking for. Thanks!
Glad to hear it! Which charm did you use?
I'm looking for a combination that gets both Critical Eye and Critical Boost to Lv5.